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Creating clones

Could someone help me with my problem - i got script which makes a clone of particles after casting it #pragma strict private var ray : Ray; private var hit : RaycastHit; var particles : Transform; function Start () { } var speed = 20; var time=2.0; function Update () { time = time + Time.deltaTime; if (Input.GetMouseButtonUp(1)&&time>=2.0) { time=0.0; ray = Camera.main.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray, hit)){ transform.position.x = hit.point.x; transform.position.z = hit.point.z; Instantiate (particles, transform.position, transform.rotation); } } } - this script making clone called "teleport(clone)" - how can i destroy this clone after casting - i tried scripts with Destroy(); but it doesnt work for me Sorry for bad english

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